
There are two types of render engines, online and offline. Here are some of the reasons why you should choose Eevee over Cycles. There are many differences between the Eevee and Cycles render engines that can dictate which engine you decide to go for. There are a number of reasons why you would need to use a render engine in Blender, and the reason why can also define the which, as there are some use cases where Eevee is the much better option and then there are others where Cycles is the best choice. On the other hand, Cycles should be used for still renders, higher quality animations, architectural designs, and designing products for manufacturing. You should use the Eevee render engine for designing assets for video games, and for animations where realism is not the priority.

Which engine should you use to render your scenes and animations? Should you go with the speed provided by Eevee, or is the quality attainable with Cycles as your choice of render? This is a question that has been asked since the inception of the Eevee render engine back when Blender version 2.80 was released.
